Strike Force Bench

Roster tracker & build queue · MSF
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Suggested build order

Scored from the goals you have switched on, weighted so that characters serving more than one goal rise, and nudged so the five gear lanes stay balanced. Each row shows the exact level every active goal wants from that character, and how far off you are. Each row also carries a long-term-value badge, so you can see whether a suggestion is a team still doing work or a legacy body filling a bracket. Characters you have not unlocked are hidden by default — untick Owned only to see them as an acquisition list instead. Pin anything an event makes urgent; use the arrows to override.

Plug-and-play is yours, and it hits hardest. Score anyone 1 to 5 on the box at the end of their row, or in the P&P column on the Roster tab: 5 means they drop into any five and carry, 1 means they only work with their own squad around them. Nothing fills this in for you — not the game data, which only knows who is eligible, and not the community ratings, which judge a character inside their intended team. It is deliberately the loudest dial in the scoring: at heavy a 5 outweighs a 1 by more than three to one, which is enough to pull someone up past characters who are closer to a threshold. Blank is neutral, not zero — an opinion you have not formed yet is not a low opinion, so an unrated character is neither helped nor punished, and the counter beside the dial tells you how much of your roster you have actually scored.

Origin and domain narrow the view, not the maths. Filtering to Mystic shows your Mystic queue in the order it already held against the whole roster — nobody is re-scored as though the other four farms did not exist, because they are still competing for your time. Use origin when you are deciding what to feed one gear farm, and domain when a bracket is the thing that is short: Cosmic answers "what fills Dark Dimension VII's empty Cosmic slots". The arrows switch off while a filter is on, since they move a character within the whole queue and a click would look like it did nothing.

What a roster update does and does not move. Scores are recalculated every time levels change, so the suggested order is always current. But the moment you use an arrow, the whole list is frozen as your manual order, and pins are always manual — neither reshuffles on its own, which is the point of them. Characters your active goals are done with sink to the bottom marked Finished rather than holding a slot. Re-sort, keep pins throws away the frozen order and re-scores from your current roster while leaving your pins alone; Clear finished drops completed characters out of both.

How the score works

Every active goal contributes points to the characters that would move it forward, and only while they are actually short of that goal's threshold.

  • Bracket demand — a character earns points for each goal bracket they qualify for that is still short of its quota. A bracket missing four bodies pays more than one missing one.
  • Long-term value — a character on a team that is live in current content scores full; one on a legacy team or a minion drops to 70%. At Gear Tier 19 and up every tier is expensive, so given two characters who fill the same bracket, this tips it toward the one still doing a job. Deliberately gentle: a legacy character still fills its slot, and Spider Society and Superior Six are exactly that.
  • Scarcity — a bracket only a handful of characters can fill counts for far more than one that accepts almost anybody. Being one of five possible Heroes for Hire matters; being one of three hundred characters who can stand in a no-restrictions node does not.
  • Multi-goal bonus — serving two or more active goals adds a flat bonus, which is why Quasar and the Insidious Six sit high.
  • Distance — someone one gear tier short scores higher than someone eight tiers short, because they convert to progress sooner.
  • Lane balance — each origin already represented higher in the list is progressively discounted, so the top of the queue spreads across Bio, Mutant, Mystic, Skill and Tech instead of stacking one farm.
  • Pins always sort first, in the order you pinned them; manual arrows write a fixed order that overrides scoring until reset.

What this score is not. It measures eligibility and proximity — who can legally fill a slot that is empty, and how much work is left to get them there. It has no idea whether a character is any good in a fight. Every Cosmic body earns identical bracket points here, so a strong Cosmic attacker and a weak one are separated only by how close they already are and by the long-term-value badge. Where that badge says Unrated squad, the tracker is telling you it has no opinion, not that the character is weak. For the slots that care about winning rather than merely qualifying — raid lanes, Crucible, War — your own read on a character should beat this list, which is what the pins are for.